Gruul's Lair
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Strana 1 z 1
Gruul's Lair
I've compiled a short list of suggestions regarding Gruul and his friend Maulgar.
Maulgar
His adds are stunnable, this makes the fight way too easy since you can just stun them when they're trying to cast stuff.
Maulgar and his adds do way too little damage, the fight is meant to be hectic at the beginning and slowly get easier as the adds die.
Overall, I suggest:
Make it so adds cannot be stunned.
Increase damage on all of them.
Gruul
When the silences start to come in, they occur too frequently (about every 5-7s).
Gruul hits like a pillow.
Fight feels too much like a tank and spank without shatter and knockback.
Overall, I suggest:
Increase the gaps between silences by about 5 seconds.
Increase the melee damage output of Gruul.
Bring back the knockback and shatter mechanic.
Maulgar
His adds are stunnable, this makes the fight way too easy since you can just stun them when they're trying to cast stuff.
Maulgar and his adds do way too little damage, the fight is meant to be hectic at the beginning and slowly get easier as the adds die.
Overall, I suggest:
Make it so adds cannot be stunned.
Increase damage on all of them.
Gruul
When the silences start to come in, they occur too frequently (about every 5-7s).
Gruul hits like a pillow.
Fight feels too much like a tank and spank without shatter and knockback.
Overall, I suggest:
Increase the gaps between silences by about 5 seconds.
Increase the melee damage output of Gruul.
Bring back the knockback and shatter mechanic.
ratmoheon- Poèet pøíspìvkù : 17
Join date : 02. 06. 16
Re: Gruul's Lair
- adds are no longer stunnable at Maulgar
- damage of everything at Maulgar has been increased by 30%
Going to do some testing at Gruul himself Will keep this topic updated
- damage of everything at Maulgar has been increased by 30%
Going to do some testing at Gruul himself Will keep this topic updated
Strana 1 z 1
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