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Karazhan "To-do" list

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Příspěvek pro Holypub Thu Jun 02, 2016 3:54 pm

skeletal charger - 900-1.2k damage
midnight+attumen - lower damage by atleast 200-300 each
attumen cleave -- 3k damage

Skeletal charger damage seems to be fine for now.
Midnight+attumen (phase 1) could do with their damage being lowered slightly.
Attumen the huntsman (when he is on the horse) cleaves for 3k, this can either be removed or damage lowered to 1k-1.5k




phantom guest - searing pain 600-1.2k damage
spectral retainer - 1k-2.3k damage
spectral valet - 1k-2.3k damage
phantom attendent - 500-1k damage

Phantom guest, the searing pain is annoying but not un-healable.. though the cooldown for its use could be lowered, they seem to cast it every 2-3 sec
Spectral valet - this mob definitely needs the damage to be lowered 600-800 would be reasonable
Phantom attendant - hits for 500-1k damage.. seems reasonable

Maiden holywrath damage : 3k
Maiden repentance damage : 2k
Maiden holyfire: 4k
holy fire tick : 2k damage
Consecration 200-300 damage per 2 seconds
maiden of virtue melee damage too high
guards outside maiden hit for 8k

I ran karazhan today, maiden seems to have been nerfed a litle but still hits for alot of damage.. this boss could do with being looked at by admin/gm
the guards seem to have their damage nerfed.. needs to be confirmed


skeletal usher icy tomb ticks over 300-500 damage
skeletal usher melle damage 1k-2k

Skeletal usher melee damage needs to be lowered

spectral performer damage -- 1k
phantom stagehand -- 1k-3k damage

Spectral performer damage needs to be lowered 400-500
Phantom stagehand damage needs to be lowered 700-900/700-1.1k

opera event is broken
julianna hits 1k-3k damage
romulo hits for 4.5k
julianna - blinding passion hits for 3k
romulo and julianna fight bugs out

This is the only boss that i've fought in karazhan, the damage they deal is high and needs to be lowered
The fight sometimes bugs out if you dont kill romulo and julianna at the same time
The big bad wolf is spawned inside the event before it even starts


ghastly haunt hit for 2k-4k
ghastly haunt shadow shock hits for 2k

Damage needs to be lowered for the ghastly haunt mobs
Remove shadow shock maybe or nerf it down


trapped soul 1.2k-1.8k damage cone of cold 800
Trapped soul damage needs to be nerfed 700-1000/500-1000

nightbane doesnt work
Maybe find a way to have nightbane readily spawned on the ground where he should be? just a suggestion

arcane watchmen 1.6k-3k damage
Arcane watchmen damage needs to be lowered

syphoners hit for 300-500 damage
lower syphoners hp maybe


the curator -- hits for 11k-20k damage
astral flares 100-400 damage
astral flare hp - 6k

Nerf the curators damage
Astral flare damage is fine but the spawn fast
Maybe lower astral flare HP to make it a little easier to control the increased spawns

mana feeder spell - 400 damage a second
mana feeder damage 600
chaotic sentinence 1.5k - 3.2k damage
spell shade 800- tick damage

Mana feeders cast a spell that hits for 400 every second, this spell either needs to be nerfed or removed completely
Chaotic sentinence damage needs to be nerfed
Spell shades place a damage over time spell that ticks over for 800, lower the damage by half

homunculus firebolt -- 700 damage
shadow pillager shadow bolt - 2k-3k damage

homunculus firebolt needs to be nerfed, half the damage.. it is cast very often
Shadow pillagers shadow bolt - lower the damage/remove the spell all together


terestian illhoof -- 1.1k-2k
imps spawn fast

I'm unsure if this boss needs to be nerfed or not - needs more testing


shade of aran frostbolt - 1.5k-3k damage
shade of aran fireball - 1.5k-3k damage
shade of aran conjured elemental - 2k-4k damage

The frostbolt is tolerable if you have interrupts
The fireball is tolerable if you have interrupts
The conjured elementals he spawns hit for alot of damage nerf the damage maybe

ethereal thief 1.6k-3k damage
ethereal spellcthielcher - arcane torrent 1.6k damage

Lower the damage for the ethereal thief
Lower the damage for the ethereal spellthielchers arcane torrent

netherspite - too much HP
netherspite - 2k-4k damage per hit
netherspite netherbreath 1.2k-2k damage

netherspite currently has 550,000 HP maybe lower it by 50k-100k
netherspite damage is a little high - needs more testing
netherspite netherbreath hits for 1.2k-2k damage... this is reasonable (i think)



fleshbeast hits for 1k-1.5k
the fleshbeasts have 22k hp, this should be tolerable

prince melchazar - 2k-4k damage per hit
tick damage 1500 per 2 sec

prince definitely needs to have his damage lowered, but you still want it to be relatively high so the fight is a challenge.
the damage over time spell he applies to players ticks over for 1500 every 2 seconds, this is quite alot of damage
prince melchazar also seems to spawn infernals quite slowly.. or even 2 at a time


gruuls lair:
lair brute hits 4.5k-6k
lair brutes have 250k hp
gronn priest hit for too much
gronn priest heal for too much
remove blindeye the seer and krosh fire hand or remove all and leave only king maulgor


magtheridon
lower HP of hellfire channelers
lower HP of magtheridon


SSC:
get rid of all the mobs from the start, fix the lifts


hellfire ramparts -- last boss doesnt spawn

sethekk halls -- last boss doesnt spawn

caverns of time hillsbrad-- thrall is bugged

raid reset time needs to be shorter -- 24 hours - 12 hours

Holypub

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Join date : 02. 06. 16

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Příspěvek pro Holypub Thu Jun 02, 2016 3:56 pm

if someone wants to add things or whatever please post here

Holypub

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Příspěvek pro Wydlica Thu Jun 02, 2016 4:14 pm

Thanks for the test! We'll take a look at that and keep u updated ;-)
Wydlica
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Příspěvek pro Wydlica Tue Jun 07, 2016 7:58 pm

Everything should be set according to your report. Please let us know if we have forgotten or overnerfed smth Smile
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